1/31/2024 0 Comments Dungeon architect unity forum![]() ![]() Fix Theme editor's marker visualizer was not rendering correctly.Fix SnapMap Dungeon Rotation / Scaling works correctly.Fix Reduced the download size of Dungeon Architect by half, by optimizing the sample assets.Fix Flow Editor's preview viewport's shadows were pitch black in 5.2+.Fix Theme nodes's Transform rule, Selection rule and Spawn logic gets disabled if their corresponding enabled flag is unchecked.Fix Reduced the Samples folder size by half by optimizing the assets.CRITICAL FIX Drag drop assets from the content browser on to the theme editor was not working and has been fixed.New The Builder class drop down on the dungeon actor shows a custom widget with more info about each builder.New Support buttons (for Discord, Forums and Docs) added to the dungeon actor details window and on the toolbars of all the editors.Override this folder name using the UseCustomItemFolderName setting New Custom Dungeon Item Folder Name - Spawned dungeon items are placed in a certain folder.Use this for any randomness, so all clients generate the same dungeon everywhere New Spawn Logic function has access to the dungeon's Random Stream object.New SGF City Sample - A large drivable city built using the Snap Grid Flow builder.Apply these to your nodes, without having to create them everytime New Procedural Transform Rules - These are built-in rules that are used frequently.This reduces the number of nodes you need to create New Pattern Matcher rule graph has a new MarkerListExists node that takes in a list of markers and performs a logical OR on it.Setting a door constraint to Entrance would ensure that we do not exit the room from this door. New Snap Connection Entrance and Exit Constraints.All builders can write to a unified 2D minimap framework. New New Minimap Framework - The Mini Map framework has ben rewritten.New Flow Graph Branch Selection - Select different paths in your flow exec graph to add randomness to your game.A random mesh from this list would be selected ![]() New Multi-Mesh Theme Node - Drag multiple mesh assets into the theme editor to create a Multi-Mesh theme node.New SnapMap Custom Module Bounds Shape - Define snap module bounds using custom shapes, allowing for new adnvaced level layouts. ![]()
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